![]() ![]() Who would you like to team up with? / Who would you not like to team up with? - "Well, I don't know many fighters, so I don't want to feel bad when teaming up.Who would you like to fight the most? - "Well ~~ Well, maybe Kusanagi-san.What is your aspiration in this competition? - "Ahem! My aspiration is to fight fiercely while assuring myself of the many skills that Kusanagi-san has learned one by one! It may be fast, but it will be satisfying if it's a game without regret so that what I learned so far is not in vain.".Here are Shingo's response to the questions. In Neo-Geo Freak 1998, the characters in KOF '98 have their own interviews.However, it is reveled in the Japan Team ending that he somehow did "produce" a fire of sorts. In The King of Fighters 2003, Shingo can randomly produce a small flame spark when performing his 115 Shiki: Dokugami Mikansei (Unfinished Method 115: Poison Bite) attack.Saisyu even tutors Shingo himself at some point to further hone the style. ![]()
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![]() ![]() when i have more demanding games running better than DQB 2 something is wrong if the game was maxing out my cpu and gpu i would be like well its a demanding game but it is not even taxing my system so its ignoring the capabilites of my system and delivering subpar performance in the case of large builds which is kind of the point of DQB 2 That would be like if building a giant city in minecraft tanked your fps on a good pc it would be awful.Ħ0+FPS should be expected for gameplay purposes. They each have a want and a story they seek. Different viewpoints value different things - and that's good. Chugging is kind of a factor with user generated content at some point.īut that's also why the first line of this post is "It's still a valid complaint" - because it is fair to want 60 FPS.Ĭonflicting wishes are valid to conflict with eachother for what they each want. The same thing happens with the Neverwinter Nights games, mods with modern games, even Minecraft with enough stuff in a zone. the timing of all those scripts is going to cause the CPU to slow frames little by little. That's WHY the limits were placed on objects - but even within those limits, enough scripting going behind the scenes with enough objects, and even if the GPU can keep up fine with the graphics. That said - user generated content always has the possibility to reduce performance. Originally posted by Ryan Fenton:It's still a valid complaint. the game runs fine till i go to one of those built up islands that is where performance is not meeting what we should expect from a pc game the game is not using all 6 cores of my cpu properly it is hardly pushing my gpu and only using 6 gb of my 16gb of ram yet these built islands are stuck to 30 to 40fps the game should be taking advantage of the horsepower i have but this port being shoddy means its just ignoring things and not pushing the pc harder to get to 60fps. So, it may be an AMD thing with the latest drivers, which have had a few mentions in this forum. ![]() ![]() I do remember BenXC seeing what looked like hitching from scripting or something in his video: The demo at least runs fine on my 970gtx/intel4790k/SSD from 2015, at mostly high settings/medium shadows/1080p. There's a lot more visual processing in this particular game, and lots of scripts that are less optimizable for their actions - but also probably a lack of deep optimization of some aspects for the PC Port. That said, Java Minecraft is basically visual origami with a fairly small number of textures and scripts, despite the Java underpinnings. Hell minecraft java runs better in giant worlds and sticks to 60fps at a 20 chunk render on my rig with a 128x tex pack my specs should have no issues running a built up world. Originally posted by TheKinkySlinky:your also forgetting a PC is a much more powerful platform. But the problem is i run some insanely demanding games at ultra settings without fault hitman 2 shadow of the tomb raider Metro Exodus high to ultra 60fps Ac Odyssey verrry poorly optimized i can still push it to 60 on a mix of high and very high barring athens which cripples even the 9900K. as the 1660Ti is a 50 percent performance jump over the 1060 6gb. i would not call the 1660Ti a budget card its 450 dollars in Canada where i live the budget card is the 1650 or 1050Ti those are around 100 to 250 cad. ![]() With a budget card like 1660Ti if this game on PC runs 30-40 fps on ultra in some of those crazy maps it's still a luxury for people with overly ambitions projects had put up with the PS4 version. Not even kidding, in some popular maps from the notice board and ones recommended from Youtube videos, including my own creation, the fps on my Pro dipped down to a point where I can roughly count the number of frames each second. Unless the maps in question aren't actually those insane builds. But I doubt the PS4 could keep up with 30-40 fps on medium settings in those maps. I know this game wasn't optimized on PS4 to begin with and can totally see it lagging a bit in some of the busier Buildtopia maps on PC. Originally posted by TheKinkySlinky:considering the ps4 performs about the same in the same built up islands so frankly this port is lazy. ![]() ![]() ![]()
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